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Vertex Normal: Computer Graphics, Shading, Computer Graphics Lighting -

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2026-04-10
137,01 € 195,73 €

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is the normalized average of the surface normals of the faces that contain that vertex. The average can be weighted by the area of the face or it can be unweighted. Vertex normals are used in Gouraud ... Pilns apraksts

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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is the normalized average of the surface normals of the faces that contain that vertex. The average can be weighted by the area of the face or it can be unweighted. Vertex normals are used in Gouraud shading, Phong shading and other lighting models. This produces much smoother results than flat shading; however, without some modifications, it cannot produce a sharp edge.

Vairāk informācijas

Izdevējs OmniScriptum
Izlaides gads 2026
Vāka tips Mīkstais vāks
EAN 9786133621480
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137,01 € 195,73 €