Vertex Normal: Computer Graphics, Shading, Computer Graphics Lighting -
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is the normalized average of the surface normals of the faces that contain that vertex. The average can be weighted by the area of the face or it can be unweighted. Vertex normals are used in Gouraud ... Pilns apraksts
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Vairāk informācijas
| Izdevējs | OmniScriptum |
|---|---|
| Izlaides gads | 2026 |
| Vāka tips | Mīkstais vāks |
| EAN | 9786133621480 |