Rigging for Games: A Primer for Technical Artists Using Maya and Python - Eyal Assaf
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Using the real world production of the animated short and video game Tin Girl as the foundation for learning, you will be shown how to create rigs for a 3D cinematic, and then how to modify those rigs to be ready for game production using popular video game engines.
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Aprašymas
Using the real world production of the animated short and video game Tin Girl as the foundation for learning, you will be shown how to create rigs for a 3D cinematic, and then how to modify those rigs to be ready for game production using popular video game engines.
Vairāk informācijas
| Autors | Eyal Assaf |
|---|---|
| Izdevējs | CRC Press |
| Izlaides gads | 2015 |
| Vāka tips | Cietais vāks |
| EAN | 9780415743044 |