Real-Time Graphics Rendering Engine - Hujun Bao,Wei Hua
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"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This ... Pilns apraksts
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Aprašymas
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.
Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Vairāk informācijas
| Autors | Hujun Bao, Wei Hua |
|---|---|
| Izdevējs | Springer Berlin Heidelberg |
| Izlaides gads | 2011 |
| Vāka tips | Cietais vāks |
| EAN | 9783642183416 |