God Object: Object-Oriented Programming, Anti-Pattern, Abstraction Inversion -
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In object-oriented programming, a God object is an object that knows too much or does too much. The God object is an example of an anti-pattern. The basic idea behind structured programming is that a big problem is broken down into several smaller problems (a divide and conquer str ... Pilns apraksts
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Vairāk informācijas
| Izdevējs | OmniScriptum |
|---|---|
| Izlaides gads | 2026 |
| Vāka tips | Mīkstais vāks |
| EAN | 9786133236110 |