Building a 2D Game Physics Engine: Using HTML5 and JavaScript - Huaming Chen,Michael Tanaya,Kelvin Sung,Jebediah Pavleas
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Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In ... Pilns apraksts
Aprašymas
- Gain an understanding of 2D game engine physics and how to utilize it in your own games Describe the basic behaviors of rigid bodies
- Detect collisions between rigid bodies
- Resolve interpretations after rigid body collisions
- Model and implement rigid body impulse responses
Vairāk informācijas
| Autors | Huaming Chen, Michael Tanaya, Kelvin Sung, Jebediah Pavleas |
|---|---|
| Izdevējs | Apress |
| Izlaides gads | 2017 |
| Vāka tips | Mīkstais vāks |
| EAN | 9781484225820 |