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Artificial Intelligence and Games - Julian Togelius,Georgios N. Yannakakis

angļu valoda
2018-02-26
37,79 € 62,98 €

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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intell ... Pilns apraksts

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Aprašymas

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Vairāk informācijas

Autors Julian Togelius, Georgios N. Yannakakis
Izdevējs Springer Nature Switzerland
Izlaides gads 2018
Vāka tips Cietais vāks
EAN 9783319635187
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37,79 € 62,98 €